
ARBITRAGE
Arbitrage is an incremental settlement builder about buying low, selling high and becoming impossibly rich.
You explore an untamed hex-based world, exploit its resources and transform your manual labour into intricate automated industries.
Relentless taxes and mounting crises force you to gamble on increasingly dangerous opportunities... until you’re powerful enough to overthrow the empire that owns you.
Goals:
- Earn prestige by revealing hex tiles (Survey action), building buildings, and exporting valuable goods at your home port.
- Every action uses a day so be careful with how you choose to spend your time.
- Hiring Workers at the Home Port Tile will allow you to automate multiple actions with each click.
- Create extensive supply chains to try earn as much gold and prestige as possible.
- Buy resources cheaply from the home port or nearby trading posts in order to sell them for a profit at a different port.
Controls:
- Hold [Left Click] to pan the camera.
- [Mouse Scroll] or [+/-] to zoom the camera in and out.
- [Left Click] to select tiles on the Hex Map.
- When a Hex Tile is selected, the actions panel will appear on the right of your screen and allow you to perform actions to gain valuable resources.
- Once you have unlocked Workers, you can [Shift + Left Click] or [Right Click] to assign and un-assign workers to an action. These Workers will perform the action they have been assigned as each day passes.
| Published | 18 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Nic Dullow, Talsidor, PigeonBrain |
| Genre | Strategy |
| Made with | Unity, Krita, Paint.net |
| Tags | 2D, City Builder, Game Maker's Toolkit Jam, Incremental, Management, No AI |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | One button |
| Content | No generative AI was used |






Comments
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Love it, it was almost immediately addicting.
Only comment I have is I'd wish I could change the balance of the split screen
Thanks so much for playing and we're super glad you enjoyed it! That's a good suggestion regarding the split-screen balance. We'd definitely have a look at tweaking that element post-jam, thanks for the feedback!
The tiles looks great! There is an overall boardgame feeling that i just love, we almost feel the tiles in our hand. The split screen furst seemed strange, but i very quickly got a hold of it and felt very natural
Thank you for taking the time to comment and play! We really appreciate it and I'm glad you liked the tiles too!